Lightning Returns Final Fantasy Xiii Pc Mods

LIGHTNING RETURNS™: FINAL FANTASY® XIII
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This section collects a base of LIGHTNING RETURNS™: FINAL FANTASY® XIII cheats and console commands, hacks and other secrets for Windows PC that we managed to get.

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Originally posted by:I have read the first 2 are bad ports. LR works fine in pc.I played 1 and 2 in PS3 (Both 1080p 30FPS) and LR in PC.I regret nothing.They're all quite bad ports, but that's because the original console versions were just as badly optimized. 1080p and 30 FPS on a PS3 isn't really true. On consoles, the resolution is just 720p upscaled to 1080p, and the frame rate often drops to 15-20, both during battles and cutscenes.

When I was playing LR on Xbox 360, there were moments (such as when Desert Sahagins used a diving attack) when the FPS dropped to single digits.On PC, if you have a CPU with decent single-threaded performance, you can maintain at least 30 FPS for the first two games all the time, and 60 FPS for LR. If your CPU has a strong single-threaded performance (i.e. Something like i7-7700k) and you're willing to do a few tweaks mentioned in Steam's guides, you can get 60 FPS most of the time for the first two FFXIII titles too.In addition, you can play the game on a 1080p resolution on PC (or even 4k if you have a good GPU), and you'll get all the DLC for free, while you need to buy them all separately on consoles.

Both XIII and XIII-2 eventually had patches released by the devs to better optimize the PC ports after they had already been released. Upon release they were indeed stuck at 720P and 30 fps which was absolutly mind blowing both at the time and even now. Post patch however they both run at 1080P (Possibly higher) with a flawless 60FPS in most cases. Lighting returns however was released last and after the backlash from the first 2 so they did a better job optimizing it from the start. So in essence, those who put forth the warnings were telling the truth based on early launch. For those of you who are getting stable 60 FPS even during the battles of FFXIII-2, would you mind telling me what rig you have (e.g. CPU, GPU, RAM, OS)?

Also, what settings are you using in the Launcher, and if you've changed your settings in the Nvidia Control Panel and Nvidia Profile Inspector (or for AMD cards, Catalyst Control Center and RadeonPro), can you share them too?I've noticed that by tweaking the settings, I can get flawless 60 FPS in most areas, but during battles, large spells like Ruinga or -aga spells still drop the frame rate to 30-40. I'm playing on Ryzen 1800X, GTX 1070 and 16 GB RAM on Windows 10.

The game is set on 1080p resolution, 4x AA, and Shadows at 4096x4096 (I tried to lower the Shadows, but it didn't affect performance, so might as well keep the highest Shadows). For GPU and CPU settings, I can get the most boost by setting Nvidia's power profile to prefer maximum performance, and CPU's power profile to high performance. Lightning Returns stays at a stable 60 FPS. This game is better optimized than the other two games.

The other two games were bad ports and I can say tht without doubting it. I played the other 2 games at max settings available in 1080p resolution and yeah this game is better optimized than the other two games.Here r the resultsFFXIII:- fps remtained 60 most of the time and dipped to 40s-30s in fierce battles and when using spells like ruinga at some intance. While exploring areas it remained constant 60. 30 is a rare case in this game.FFXIII-2:- fps remained 30 most of the time and dipped sometimes to 20-15. It was worse near the bresha ruins site, dipping to 8fps. I could get 60 only in plain locations and in battles with multiple enemies it is 30s-20s. 60 in battles is only possible with one enemy which was during the Lightning Requiem of the goddess DLC.

60fps is rare in this game and yeah i still found it enjoyable to play without bothering much abt these fps drops.my rig specs:- i7-4770 4 core @3.5ghz, 16gb RAM, GTX 970 Zotac 4gb edition (non SLI), win 10 pro 64bit.graphically these two games shouldn't require tht much of a demanding hardware to maintain 60fps. It's just an issue with the engine which the devs didn't code properly which is the cpu side of it for the PC. Originally released for consoles, I think it's coded to be similar to tht of the console version, since consoles have a better CPU than tht of a normal typical PC, tht same logic is being forced here on our CPU's but not at the same extent as how it should on the consoles as the devs modified it to atleast maintain playable level fps on the PC. These two games processes all of its logic on a single thread making a single core response important. Console CPU's have better single threaded performance i.e is better single core performance while PC's need a CPU with better single threaded performance to maintain 60 in these two games constant especially for FFXIII-2 since they added a lot of effects and stuff inreasing the graphics and making it run worse than FFXIII on PC.they probably didn't code their engines tht well for the first two games to run at 60fps for PC and for this game, they finished coding it well enough to run at 60fps.